Study
Research indicates hands-on activities are crucial for early childhood development. This study compared using an iPad app called Tiggly Draw to teach shapes to preschoolers. 50 children aged 3-4 were involved, with one group interacting with on-screen shapes and the other using physical shapes on the screen. 3-year-olds did better with physical shapes, while 4-year-olds showed no preference. Younger kids made more shapes in total, but older ones were more creative with physical shapes.
Design Implications
The best way to have children interact with technology is to have it be multimodal. The more sense that are engaged the greater the opportunities for learning. However, age is a factor, and only so much can be taught. In theory this approach can be adopted for more complex tasks such as programing for older children. For example Osmo’s Coding Starter Kit. With adults having a physical interface that combines with their digital interface might enhance productivity. Perhaps ‘potentially’ tangible affordances are better than simply visual ones.